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Urukai

🚀 Walkthrough Guide✍️ Xperiment

Prerequisite

There are no requirements to unlock Urukai, just make sure your ship is operational. However, to complete the quest “Find Urukai's Praharma,” you'll first need to have defeated Arihama.


Phase 1: Arrival & The Stoneloom Mines

Step 1: Land and Discover Aethergald

Land on Urukai in the Whispering Plains.

Select Wander Around in the Whispering Plains to discover the city of Aethergald.

Enter Aethergald to experience a brief atmospheric disruption event. (Only if you defeated Arihama)

Step 2: Learn About Shaman Q'Lan

Go to Aethergald and select Wander Around.

This triggers an event where you discover a long line of Uruk citizens waiting outside a temple built in a massive living tree.

Step 3: Discover the Stoneloom Mines

Return to the Whispering Plains menu and select Wander Around.

With the knowledge of Shaman Q'Lan's long wait line and Arihama in your possession, you will discover a disturbance at The Loom Mountains. (Only if you defeated Arihama)

Step 4: Resolve the Stoneloom Heart

Travel to The Loom Mountains

Talk to Bror

Go to the Mines and Wander Around until you meet the Heart.

Boss Encounter: The Heart of the Stone (Shard Crawler)

Peaceful Route (Dialogue): Reason with the creature, listen to its pain, and make a pact to find the source of the Wind's disruptions.

Outcome: +10 Urukai Respect. Foreman Bror sends a runner to Shaman Q'Lan praising your empathy.

Intimate Route: Submit your body to satisfy the creature's overwhelming frenzy.

Outcome: -10 Urukai Respect. Foreman Bror sends a runner to Shaman Q'Lan describing your extreme sacrifice.

Speak with Foreman Bror at the entrance to finalize the resolution.


Phase 2: Shaman Q'Lan's Commission

Step 1: The Shaman's Invitation

Go to Aethergald and select Wander Around.

Because of the message sent by Foreman Bror, Acolyte Lyren will approach you and grant you immediate access to see Shaman Q'Lan without waiting in line.

Step 2: Speak with Shaman Q'Lan

Enter the Shaman's Sanctum inside the giant tree.

Ask Q'Lan: "What's happening?"

A sudden disruption in the Wind drops Q'Lan from his floating state. Realizing you can feel these disruptions, Q'Lan tasks you with acting as his eyes and ears across Urukai by visiting three regional leaders.

Main Quest Updated: You are now tasked with resolving the problems of the other regional Shamans.


Phase 3: Regional Quests & Mysterious Character's Storyline

While traveling between regions, return to the Whispering Plains and select Wander Around to advance a series of sequential encounters with a mysterious wanderer without name.

'???' Encounter Sequence

Encounter 1 (Intro): Wander in the Whispering Plains after arriving on Urukai.

Encounter 2: Wander in the Whispering Plains after asking Q'Lan "What's happening?".

Encounter 3: Wander in the Whispering Plains after completing Shaman Varek's quest in the Fringe Canyons.

Encounter 4: Wander in the Whispering Plains after completing Mako's quest in the Scattered Archipelago.

Encounter 5: Wander in the Whispering Plains after Dr. Otaris gives you the tree coordinates.


Region 1: Fringe Canyons (Shaman Varek)

Travel to Fringe Canyons.

Climb the central stone column to visit Shaman Varek's Dwelling.

Varek explains that deep cave creatures are acting aggressively and asks for your help.

Select Caves from the menu.

Combat Encounter: Abyssal Gargoyle

Defeat or pacify the gargoyle, then follow it deeper into the cavern system.

Observe the gargoyle colony deep in the caves. A sudden disruption in the Wind drives the entire colony into a violent frenzy.

Return to Varek and select "Creatures in the caves" to report your findings.

Learning Sha'Korr (Side Ability):

Select "Sha'Korr" in conversation with Varek.

Complete his blindfolded listening exercise.

Reward: Unlocks the Sha'Korr combat skill (greatly increases Evasion and Physical Armor when fighting unarmed).

Sparring with Varek (Optional):

Challenge Varek to an unarmed sparring match (Practice).

Defeat Varek in combat.

Reward: Sha'Korr Warrior Gloves (Item) +10 Urukai Respect.

OTHER RELEVANT SCENES

If Katari is in your crew:

Fringe Canyons Yoga Event:

Discover Katari attempting "Wind Flowing" meditation with an Uruk instructor when wandering around.

Choice: Participate in partner exercises.

Position Choices: Complete the intimate exercise with Katari. -> +3 Katari Desire.

"This is getting weird" (Leave): Walk away before partner exercises start. -> -2 Katari Friendship.


Region 2: Scattered Archipelago (Mako & E'kara)

Travel to Scattered Archipelago.

Meet Mako in his communal hut. He informs you that Shaman E'kara went to a dangerous channel called Broken Jaw to face a sea creature.

Select Broken Jaw from the location menu.

Boss Encounter: Prahrr Ma'shakal

Complete the battle via combat victory, tactical escape, or intimate submission.

Return to Mako and select "Show him E'kara's spear".

The Funeral & Succession:

Mako performs the Tide-Fire funeral ceremony and assumes the role of Shaman.

Reward: +10 Urukai Respect (if you defeated the creature). Or

Reward: -10 Urukai Respect (if you submitted to it and decide to tell the truth)

Mako Intimate Interaction (Optional):

When Mako strips off his armor in his hut when you ask him to see his tats, select "Stare at his pecs".

Choice: Submit -> Begins an ongoing intimate dynamic with Mako.

Choice: Reject him -> Declines the interaction.


Region 3: Ofanna Wildlife Reserve (Dr. Otaris)

Travel to Ofanna WL Reserve.

Meet scientist Teren and Dr. Otaris inside the main facility.

Accompany Chief Ranger Koltan and Dr. Otaris on a jeep survey across three regional test sites:

Return to the central facility. Dr. Otaris asks you to complete your investigations in the other regions before analyzing the full dataset.


Phase 4: Triangulation & Confronting The Urukang

Step 1: Triangulation at Ofanna

Once you have finished the main quests for both Varek and Mako, return to Ofanna WL Reserve.

Speak with Dr. Otaris and select "I visited the other settlements".

Dr. Otaris overlays all your sensory data points onto a 3D model of Urukai. The data converges on a single coordinate in the Whispering Plains: A lone tree.

Step 2: Confronting The Mysterious Character

Travel to the Whispering Plains and select Wander Around.

This triggers the 5th and final encounter at the lone tree.

Akitojan's body is left behind with total amnesia, no longer acting as a divine vessel.

Result: The Wind completely disappears from all of Urukai.


Phase 5: The Post-Wind Planetary Crisis

Now, visit all 5 major locations to witness the immediate fallout of the Wind's total absence:

Aethergald: Panicked citizens crowd Q'Lan's temple as their long-standing emotional calm evaporates.

The Loom Mountains: Violent earthquakes shatter the tunnels; Foreman Bror orders a full evacuation.

Ofanna Reserve: Alarms blare as captive animals revert to ancient, aggressive hunting instincts.

Fringe Canyons: Gargoyles swarm the upper paths; Varek directs civilian evacuations toward Aethergald.

Scattered Archipelago: Monstrous sea creatures invade the docks; Mako leads the islanders in defense.

Once you have visited all 5 locations during the crisis, the bulk of this quest is complete, directing you to consult with your ship's crew regarding your next destination in the galaxy.

Now, go talk to Sammuel. And decide if you want to leave Urukai or stay.

If you leave: Urukai disappears from the galaxy map. You won't be able to get there again. And will have consecuences at the end.

If you stay: You'll have to fight against Urukang. Two branches split off at this point. If Isaac is in your crew, the doom device to lie to the Uruks will be made. In this scenario go talk to Katari: Talk about the doom device of Urukai, this conversation has 3 options.

  • Actually, I don't want you to do it. You'll gain a total of 7 friendship points with Katari, but he won't make the device.
  • Make him do it. If you don't have at least 70 crew respect points the conversation will lead to failure. In both scenarios, you'll lose 10 friendship points with Katari, but with enough respect he'll make the device.
  • Appeal to your friendship. You need at least 25 friendship points with Katari. In both scenarios, you won't gain or lose points of any kind. With enough friendship he'll make the device.

The scene will lead automatically to Arthur's lab, where you'll have the final conversation before you have to face Urukang.

If Isaac is not in your crew, talk to Arthur. There won't be any mention about the device and the quest will proceed as usual.


Phase 6: Fighting Urukang

Go to the Loom Mountains for the final battle.

The MC will go check it out, but Urukang will trap you in an illusory world so you can't escape, forcing you to fight him without your crew.

TIPS TO WIN

This battle consists of several phases. Urukang will get stronger with each phase, so save your best attacks for the end.

Urukang will consume energy to heal himself and reduce his arousal each turn.

You'll be on your own for the first few turns, so it's not worth attacking. It's better to focus on surviving until your crew arrives.

Once your crew appears, if you completed the mission to create a weapon for Arihama at the time, one of your allies will randomly give you a specific grenade for Urukang that deals between 1,000 and 3,000 points of damage, save it for now.

Then, you'll have to organize them in the front line or in the rear guard. This guide assumes that you have all the possible combat characters. Otherwise, try to put the characters with the most health in the front.

Recommended crew setting.

Front row: Isaac, Asmodeo, Feraldo, and Bradley.

Rear guard: Skru'vaks. Rest of the crew.

In this setup, Skru'Vaks will generate every few turns a 200-point shield that will be very useful for protecting the entire group from Urukang's most powerful attacks. The rest of the crew will generate damage every turn just for being there based on their damage attribute.

Urukang's Attacks.

From now on, Urukang will randomly use two spells: Storm and The Wind.

Storm deals a lot of damage to the entire party; heal them with potions or pills whenever necessary.

The Wind drastically reduces the entire party’s attack power and lasts for 10 turns. Most of your attacks won’t hit, so it’s best to defend and hold out until the effect wears off.

If you enter Urukang’s subsequent phases while The Wind is still active, you’ll face a much more difficult battle.

What do you have to do to win?

  • Use Asmodeo's curses. They last 10 turns each: Curse of Heaviness, Curse of Weakness and Mortal Curse.
  • Use Isaac's “Offensive Pose.” This will greatly increase his attack and damage; it might even balance the effect of “The Wind.” Also, Isaac is the most powerfull ally you have, don't let him die. "Multiple shoot" can do up to 1,500 damage.
  • Use fire spells if you have them.
  • Don't use the grenade, or "Scream of Rage". Save them for the final phase.
  • Reduce Urkang's health. When it reaches less than 3,000 points, he will move to phase 2. Urukang will gain energy and health and reduce his lust. Not only that, but his attacks will be more powerful. The Storm spell could easily wipe out your party if you don't keep an eye on their health.
  • When Urukang reaches 0 HP, he won’t die. He’ll get back up with some energy and health, and his lust will also decrease (phase 3). Watch out! His attacks become more powerful again. A single Storm spell could wipe out your party in one hit. If the main character has been defeated in combat, he’ll return with 1 HP. Don’t waste time healing your party at this point, hit him with everything you’ve got before it’s his turn. If you have the grenade and “Scream of Rage,” you’ll be able to defeat him before he can do anything.
  • Lust way: You can't win this battle with lust. If, for some reason, you're much stronger when using lust, you can take advantage of that. Every time Urukang reaches maximum lust, he uses 2,000 energy points (or health if he has no energy) to erase it. This can be very useful if you keep his lust very high during the first two phases. When the final phase arrives, you can finish arousing him. He will lose 2,000 energy or health points, preventing him from using Storm.

Once Urukang is dead, you'll be back to your ship.

If you convicend Katari to make the device, go talk to Arthur in his lab.

The rest of this quest is still WIP.


Phase 7: Shaman's Council

After defeating Urukang, return to Aethergald, where Mako, Varek, and Q'lan will fight to determine who will succeed as head of the council. You can (and must) choose one of the two candidates.

Only by presenting the doom device created by Katari and supporting Mako as the successor will you secure Urukai’s full support for the war against the Meta-humans. Any other choice will result in only moderate support, which won’t tip the scales in your favor in the final battle.

Additionally, only by supporting Mako will you unlock extra content featuring him (still to be implemented).

You can talk to Mako again and revisit the other locations on Urukai to see what has changed. As the days go by, more things will change in Urukai (still to be implemented).

Talk to Isaac after the meeting (Allies > Uruk) to add 5% to the allies bar. Only if you supported Mako and presented the device.

Summary of Major Choices, Items, & Stat Modifiers

CharacterChoice / ActionReward or Stat Effect
Foreman BrorPacify or submit to the Stoneloom Heart+-10 Urukai Respect
MakoDefeat Prahrr Ma'shakal & return E'kara's spear+-10 Urukai Respect
MakoSubmit to unarmored Mako in his hutUnlocks ongoing intimate relationship with Mako
Shaman VarekComplete blindfolded Sha'Korr trainingUnlocks Sha'Korr Combat Skill
Shaman VarekDefeat Varek in unarmed sparringSha'Korr Warrior Gloves + +10 Urukai Respect
KatariComplete partner meditation in Fringe Canyons+3 Katari Desire
KatariLeave meditation session early-2 Katari Friendship