The Ossuary
The Ossuary is a dangerous, multi-layered dungeon beneath the surface. It consists of 99 increasingly difficult levels filled with wild hazards, valuable resources, side quests and ancient, cursed mechanisms.
Dungeon Navigation
Each level in the Ossuary uses a grid system coordinate (X, Y) where (0,0) is the top-left corner of the map. You can use these coordinates to pinpoint key locations, resources, and stairs.
Level-by-Level Breakdown
Level 1
Start Coordinates: (5, 7)
Exit Coordinates: (6, 1) (To Level 2)
Random Encounter Rates (Per Step):
- Bloodvine: 5% chance
- Mist Morel: 5% chance
Fixed Points of Interest:
- (5, 1): Entrance to Level 2. Warning: Going down past Level 1 triggers a warning about dangerous creatures below.
- (5, 8): Exit back to the main Ossuary entrance area.
- (8, 7): Abundant Mist Morel Cluster. Yields 24 to 32 Mist Morels instantly. Regrows after 2 days.
Level 2
Start Coordinates: (9, 1)
Exit Coordinates: (2, 6) (To Level 3)
Random Encounter Rates (Per Step):
- Gelatinous Cube: 5% chance
- Bloodvine: 5% chance
- Mist Morel: 5% chance
Fixed Points of Interest:
- (10, 1): Exit back up to Level 1.
- (1, 3): Cultist Portal. A mysterious wall stained with blood patterns and riddle-like ritual text. You cannot fully restore it yet, but it remains a notable landmark.
- (8, 3): Rib Cage. An old skeleton melted clean by acid. Searching it yields 30 Gold (one-time pickup).
- (8, 5): Massive Bloodvine Bed. A dense chamber covered in dark growth. Harvesting here yields 12 to 20 Blood Vine. Regrows after 2 days.
Level 3
Start Coordinates: (9, 6)
Exit Coordinates: (5, 1) (To Level 4)
Random Encounter Rates (Per Step):
- Gelatinous Cube: 5% chance
- Bloodvine: 5% chance
- Mist Morel: 5% chance
Fixed Points of Interest:
- (10, 7): Exit back up to Level 2.
- (7, 3): The Dying Blood Mage. Finding him triggers a critical narrative event. He will warn you about the cult's blood rituals and grant you a Cult Symbol (Pendant), 2x Lesser Healing Potions, and 56 Gold.
- (1, 1): Herny the Skull. An unusual talking skull resting in the dark (Work in progress).
- Cursed Chest Locations: Four potentially dangerous chests lie at (10, 3), (10, 1), (3, 4), and (3, 6).
Level 4 (Work in Progress)
Start Coordinates: (5, 7)
Random Encounter Rates (Per Step):
- Gelatinous Cube: 7% chance
- Bloodvine: 3% chance
- Mist Morel: 3% chance
Fixed Points of Interest:
- (5, 8): Exit back up to Level 3.
- Cursed Chest Locations: This level is heavily trapped with eight cursed chests located at: (3, 1), (6, 1), (10, 1), (10, 3), (10, 5), (1, 6), (4, 7), and (3, 6).
Special Mechanic: Cursed Chests
When interacting with any of the chests , you can choose to ignore them or risk opening them. If opened, the chest rolls one of the following random events:
The Money Chest: Safe. Yields GOLD, quantity depends on the level.
The Mimic Battle: Triggers a direct combat encounter with the Haunted Chest monster.
Cursed Loot (Needs Cursed Loot Enabled): A blinding white light erupts, binding you with a permanent curse item
| Cursed Item | In-Game Description & Stat Effects |
|---|---|
| Cursed Cage / Belt | No further effects |
| Cursed Handcuffs | "These cursed handcuffs are hindering your attacks." -30 Melee Damage -30 Ranged Damage +20 Lust Damage |
| Cursed Ankle Cuffs | "These cursed ankle cuffs are slowing you down." -50 Initiative -50 Evasion +20 Lust Damage |
| Cursed Harness | "This harness is making you weak." -50 Max Health (HP) -50 Max Energy (MP) -50 Max Lust -10 Magic Resistance -10 Magic Armor +20 Lust Damage |
| Cursed Thigh Bands | "These cursed bands are nullifying your magic." Magic button disappears from screen in combat, +50 Lust Attack |
Note: None of these cursed items can be unequipped normally once attached. You will need to seek help from Virgil or Gabriel to have them removed.